Monday, February 7, 2011

LXIV: Press Molding



I love the idea of home resin casting, but I'm a little intimidated by the process (and the start-up cost). If this video is accurate, Instant Mold might just be the perfect alternative product to help me add a little more bang for my buck. $13 + shipping seems pretty reasonable for a re-usable product too!

Has anybody tried/used this stuff?

Wednesday, December 29, 2010

Ultramarines: Movie Review.




Well, I've posted enough clips in anticipation of this film, I guess I ought to do a review of the final product too.

First a little disclaimer: I'm a professional. I work in animation, so I am both sympathetic to the (financial) obstacles this production faced, and unsympathetic to the poor decision-making.

REVIEW:
The movie is painfully dull.

VOICES:
I prefer professional voice actors in animation over live-action screen actors coming in to do a voice gig, but I admit that I was excited by the casting of John Hurt & Terence Stamp. Unfortunately, their performances were bland and 1-note. Sadly, their bland performances matched the rest of the film.

MUSIC/SCORE:
Music can be such a powerful tool to enhance events on the screen, create tension or build momentum... but not here. This film was mostly without a score, and when it does pop-up, it's generic and forgettable.

WRITING: I've read other reviews of the film, and fans all expected Dan Abnett to write something sooo amazing that it wouldn't matter what the film looked like; it doesn't work that way. Mr. Abnett wrote a simple, but clever screenplay with a small number of characters and locations, he did his job. My only criticism of the writing was the lame attempts at humour, which just fall flat. In all honesty, these moments felt tacked-on, and were probably re-writes added last-minute at the urging of producers, and probably not Mr. Abnett's fault.

DIRECTING: The reason the film is so incredibly dull is director Martyn Pick. It feels like half this movie is just padding; long walking sequences and lots of smoke. The director's job is to get the best film out of the components he has to work with... clearly Martyn Pick failed to do this.

The reason I was willing to look past the low-budgetness of this movie, was because I was looking forward to seeing the 40K universe come alive! At no point did this film come close to making me suspend my disbelief, and I wanted to! Martyn Pick failed to evoke any of the feelings the GW artwork stirs in fans. Where were the legions of marines, shoulder to shoulder, holding the line, last defense against the Warp and Xenos encroaching from all sides?

This movie should have felt dense with detail and character, dripping with ambiance... instead it felt like watching a couple of guys playing a game of half-court basketball in a big empty gym.

Saturday, December 4, 2010

Ultra Marines clip: Chaplain Carnak



Admittedly, the animation looks kinda dodgy, but the voices are great. I'm looking forward to seeing a living, moving 40K film, should be fun.

Wednesday, November 10, 2010

Rememberance Day

On 11th hour, of the 11th day, of the 11th month... we remember.


"In Flanders Fields"
By: Lieutenant Colonel John McCrae, MD (1872-1918)
Canadian Army








R.I.P.

Friday, November 5, 2010

LXIII: My 1st Nurgling (completed)



"Nurglings are tiny, mischievous daemons, resembling a chubby miniaturized version of a Great Unclean One. They normally appear in large numbers."

7.) I added the horn, filled-out the back side a little more and (not pictured) sculpted a little bone for him to hold

8.) I neglected to take a picture, but there was a step before this where I added a nub of an arm, prior to adding the hand/ bone.

9.) Bulked-up his left shoulder and elbow, also his right haunch.

And now he's pretty much done. There are 4 nurglings to a 40mm base... I may push myself and try and get 3 more done this month.

(sorry for the bad pictures, the lighting here is terrible)

Wednesday, November 3, 2010

LXII: My 1st Nurgling (continued)




4.) Here you can see I cut out the sides of his mouth to make him more smiley (why so serious?)

5.) Starting to plump-up his cheeks/ chins

6.) You can't see from this angle, but I've given him a little bum, and I've continued plumping him up

I thought this would go faster, but it's actually pretty tricky sculpting at this size!
Legs are coming up next. Arms are going to be a challenge.

Monday, November 1, 2010

LXI: November Nurgling Challenge begins!

My 1st Nurgling!

1.) Here I go. I'm not a green stuff master, so I'm taking it easy my first time out. I'm using scrap GW plastic bitz from my bitz box to form a base.
(bitz used: 1 SM shoulder, 1 bloodletter face--horns removed)

2.) Glue them together

3.) Bulk-up with a little green stuff. This is just to get it to sit-up properly, and to start to get our shape.
(no details yet)

that's it for part 1! Up next: time to add some details and finish him off!