Friday, September 16, 2011

LXXIX: 1500 points of Rainbows



HQ
  • Librarian: jump pack (125 pts.) 
  • Honour Guard: Champion, Noviate, 2x meltaguns, 5x jump packs (205 pts.)
ELITE
  • Furioso Librarian: magna grapple, drop pod (225 pts.) 
  • (2x) Sanguinary Priest: jump pack (150 pts.) 
  • Techmarine: jump pack (50 pts.)
FAST ATTACK
  • (3x) Land Speeder: multimelta (180 pts.)
TROOPS
  • (2x) Assault Marines: 1x power fist, 2x meltaguns, 10x jumpacks (470 pts.) 
  • 5 strong Sniper Scout Squad: 5x cammo cloaks (90 pts.) 
1495 pts.

First crack at writing a list w/ the Blood Angels codex. I guess I'll probably just use those last 5 points on a melta bomb or a storm shield somewhere....

Tuesday, September 13, 2011

LXXVIII: Incoming Rainbows

Well, this one little 'Warrior looked so lonely, I figured it was time to give him some friends. More to come!

Monday, September 12, 2011

LXXVII: First Rainbow

Ug, the light in here is utter shit. I'll get better pictures soon (promise). He's actually not a bad looking mini in real life. A lot of 1st times with this guy;
  • 1st time using non-GW paints.
  • 1st time applying waterslide transfers.
  • 1st time printing waterslide transfers. (thank you BoLS).
  • 1st time using Dullcoat.
  • 1st time using weathering powders.

I think he came out looking pretty good, all things considered. 

Saturday, September 3, 2011

LXXVI: Colours of the Rainbow




I've got a test figure 90% painted in the "standard" Chapter colours, and I've just started another one to try out this cammo scheme. Pictures soon.

Monday, August 22, 2011

LXXV: Rainbow Warriors



I'll be using the Blood Angels codex for these guys I think, as I want a distinctly different play-style than my Plague Marines.

I'll mostly be concerning myself with the 2nd Battle Company: "The Brothers Vermilion", under Brother Captain Kahanamoku.

First up is test marine, then the rest of a Tactical Squad (all beakies), then maybe a Land Speeder. We'll see how it goes.

Friday, August 19, 2011

Thursday, August 18, 2011

Kill Team: Game Review.



I really like this game.
You'll read the same complaints in every review: you can't skip any load-screens/ cinematics, it's hard on single player, and you can't play on-line... but you can (and do) forgive these things. It may not blow your mind, but you'll be too busy blasting everything that moves to care.



If you love 40K (and if you're reading this blog, you probably do) it's a great way to get a fix when you don't feel like painting. It made me want to make Space Ork terrain! Kill Team is waaay more cinematic than that garbage UltraMarines movie, and at $10 it's half the price of one of those lousy Garro audio books.

~Mini-Rant about Garro audio books~

I had just started reading the Horus Heresy novels, I had just finished 'Eisenstein and I was super curious about the origins of the Gray Knights, so I borrowed a friend's copy of the audio-books. The narration isn't bad, and the sound FX are fine... but they're soooo badly written! James Swallow completely mishandles characters you've been getting to know over the course of the HH novels. At the end, it just feels like nothing happened, both audio-books are utterly forgettable. I can't believe GW has the balls to ask for $20 each for these things! Ridiculous.

~end of rant~



Getting back to Kill Team, it's a great introduction to 40K for friends and wives. It's a fun, pick-up & play game, best enjoyed in 2-player mode.
Recommended.